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STEVEN GAST
| Gameplay Design | Technical Design | Programming |
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ZOMBOWEEN APARKOLYPSE -
Project Lead / Programmer
Quick Overview:
My role on Zomboween Aparkolypse was to program the game's core gameplay loop while managing the four developers on the team.
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My main focus was on the design of the player character. I implemented four unique weapons and a modular costume system for the player to choose from.
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I also developed the local multiplayer functionality, wave system, enemy AI, and interactive environmental objects.​
Purpose:
Personal Project
Duration:
October 2023 & October 2024
Software Used:
Unreal Engine 5
Github
Trello
Photoshop
Player Characters:

Character Select:

Player Characters
Character Select
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