STEVEN GAST
| Gameplay Design | Technical Design | Programming |
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ZOMBOWEEN APARKOLYPSE -
Project Lead / Programmer
Quick Overview:
My role on Zomboween Aparkolypse was to program the game's core gameplay loop while managing the four developers on the team.
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My main focus was on the design of the player character. I implemented four unique weapons and a modular costume system for the player to choose from.
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I also developed the local multiplayer functionality, wave system, enemy AI, and interactive environmental objects.​
Game Page:
Duration:
October 2023 & October 2024
Software Used:
Unreal Engine 5
Github
Trello
Photoshop
Player Characters
Weapons
For this task, my goal was to setup four toy weapons that would be used by kids in an apocalypse.
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For example: The Soccer Ball is used as a one hit KO that can be recharged as quick as the player can get the ball back.


Modular Character
For this task, my goal was to setup modular costume parts that can swapped out on the character.
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For example: The player can choose to randomize all costume parts for another unique character.
Environment
Interactables
For this task, my goal was to setup interactables that could slow down or help take down zombies.
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For example: The boombox can be activated for 150 points and then all zombies in the area will be temporarily stunned.


Wave System
For this task, my goal was to setup the wave system that would spawn zombies every round.
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For example: Numerous zombies are spawned around the map based on player count, their locations, and the wave number.