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STEVEN GAST
| Gameplay Design | Technical Design | Programming |
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PAPER PALS! - Gameplay Designer / Character Programmer
Quick Overview:
My role on Paper Pals! was to design and implement the game's four playable characters.
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Each character was designed with a distinct playstyle, featuring unique weapons and abilities. I implemented the animation systems and programmed their attacks, abilities, and core gameplay functionality.
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Beyond character development, I also implemented the game's local multiplayer system and developed the character select interface for the main menu.
Purpose:
Senior Capstone Project
Duration:
January 2024 - April 2024
Software Used:
Unreal Engine 5
Github
Jira
Figma
Player Characters:

Character Select:

Player Characters
Character Select
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