STEVEN GAST
| Gameplay Design | Technical Design | Programming |
click on me
to explore...
PAPER PALS! - Gameplay Designer / Character Programmer
Quick Overview:
My role on Paper Pals! was to design and implement the game's four playable characters.
​
Each character was designed with a distinct playstyle, featuring unique weapons and abilities. I implemented the animation systems and programmed their attacks, abilities, and core gameplay functionality.
​​
Beyond character development, I also implemented the game's local multiplayer system and developed the character select interface for the main menu.
Game Page:
Duration:
January 2024 - April 2024
Software Used:
Unreal Engine 5
Github
Jira
Figma
Player Character
Animals
For this task, my goal was to setup four different playable characters each with a unique animal abiltiy.
​
For example: The Turtle can use its ability to go into its shell and spin around its weapon knocking back players and enemies.


Weapons
For this task, my goal was to setup four different weapons to match different playstyles.
​
For example: The twin daggers used by the Fox do small amounts of damage very quickly at a short range.
Multiplayer
Character Select
For this task, my goal was to setup the main menu so that players could choose their character before gameplay.
​
For example: The players can play with up to 4 players and choose from the Fox, Frog, Turtle, and Owl.


Local Play
For this task, my goal was to setup the main menu so that players could choose their character before gameplay.
​
For example: The players can play with up to 4 players and choose from the Fox, Frog, Turtle, and Owl.